Search found 55 matches

by Krivoklat
Sun Oct 02, 2022 7:28 pm
Forum: General Discussion
Topic: Player Storage vs. Player Housing
Replies: 6
Views: 7441

Re: Player Storage vs. Player Housing

Kilaana wrote:
Wed Sep 15, 2021 6:48 am
Yes, we could look into locker options for Temple acolytes. Will look into it as soon as possible.
Any developments with this?
by Krivoklat
Mon Sep 05, 2022 8:31 pm
Forum: Completed LETO Requests
Topic: Adelroth - Request for Skill Swap
Replies: 4
Views: 4457

Re: Adelroth - Request for Skill Swap

... so I'd like to request to swap all the ranks I've put into Balance (only 4 cause I'm level 1), into Animal Empathy instead, a more ranger-like skill anyway. I also think being good with animal empathy would be cooler in roleplay, honestly. just for clarity, Animal Empathy here is "Animal Handli...
by Krivoklat
Sun Sep 04, 2022 9:07 pm
Forum: Suggestions
Topic: Wilderness resting cooldown for Druids/Rangers
Replies: 4
Views: 9936

Re: Wilderness resting cooldown for Druids/Rangers

Talisman, you remember we were talking about the possibility of making "Druid/Ranger Only" camp spots.. where those of nature classes would have more resting options than non-nature classes in the surface wild areas? Maybe that might be something to re-visit. I don't think it would be fair at all fo...
by Krivoklat
Sun Sep 04, 2022 8:51 pm
Forum: Suggestions
Topic: Healing Kits: Need to be rebalanced?
Replies: 11
Views: 33808

Re: Healing Kits: Need to be rebalanced?

Ok, I just skimmed this, so sorry to come late, and even sorrier to re-hash things already meantioned that I didn't catch in my skim. I agree with the main point that heal kits could use a re-balance. I also support the argument you can't compare Heal Kits to potions or tonics. -- mainly because as ...
by Krivoklat
Sun Sep 04, 2022 8:06 pm
Forum: Completed LETO Requests
Topic: Adelroth - Request for Skill Swap
Replies: 4
Views: 4457

Re: Adelroth - Request for Skill Swap

Sorry for the late addition, but also, Boxer, don't forget that "balance" contributing AC is not raw skill points alone. It also takes into accommodation DEX modifier. With the increased required limit to 10 (compared to Vanilla NWN 5 Tumble) ... if you max out your BALANCE skill to level 8, and wea...
by Krivoklat
Sun Sep 04, 2022 7:18 pm
Forum: Bug Reports
Topic: Doubled-Up Training Dummy: Swordhall Training Grounds
Replies: 0
Views: 9145

Doubled-Up Training Dummy: Swordhall Training Grounds

Center Dummy, SW corner.

Two 'dummy' placeables are right on top of each other.
by Krivoklat
Tue Dec 14, 2021 3:42 am
Forum: Suggestions
Topic: Royal Census: logouts and character level
Replies: 2
Views: 4841

Re: Royal Census: logouts and character level

I second that. If you know you are going to be online on a particular day, or a particular day-part... shooting a note in the discord that says, "Hey yall I'm fixin to log in at about 8pm'ish (US eastern) if there's anyone thinking of doing the same!" --you can cut past that if you want. ;) jk but s...
by Krivoklat
Thu Sep 30, 2021 4:35 am
Forum: Suggestions
Topic: Entheo's Ideas Compendium
Replies: 4
Views: 5971

Re: Entheo's Ideas Compendium

I agree about the armor thing. I was on Arelith when they instituted a 5% movement penalty for wearing medium and heavy armor, and also applying it to Small Races (and dwarves) --this rule is great for table top PnP D&D. It sucked in NWN. What I would much rather see is a speed BOOST to EVERYONE tha...
by Krivoklat
Wed Sep 29, 2021 12:34 am
Forum: Bug Reports
Topic: Dual Wield (Ranger Level 2 Feat) and @lower command
Replies: 4
Views: 3534

Re: Dual Wield (Ranger Level 2 Feat) and @lower command

what is Ismail wearing for armor? Did you check that the penalty is working wearing simple clothing? When I chose my Ranger Path, for some reason the Studded Leather armor I was wearing (which is category light) would not work with the Rapid Shot granted by Ranger Path. Maybe this is a similar issue...
by Krivoklat
Sat Sep 25, 2021 7:23 pm
Forum: Suggestions
Topic: Combining Weapon Types & Fun Accessories
Replies: 4
Views: 5516

Re: Combining Weapon Types & Fun Accessories

Maybe instead of 'scripting' it could be done with a custom conversation tree. The conversation would detect the presence of a particular ResRef in the inventory. If the supplied ResRef items are present, then the item that is the component is consumer (removed) and the replacement item is spawned f...