Search found 197 matches
- Thu Jan 12, 2017 8:34 pm
- Forum: Roleplay Discussion (OOC)
- Topic: Community - Player Praise
- Replies: 121
- Views: 182451
Re: Community - Player Praise
I'd like to thank Holy Rage for the excellent RP the other day. It's always fun to see when two very different characters find some commonality.
- Tue Jan 10, 2017 8:07 am
- Forum: Roleplay Discussion (OOC)
- Topic: Lore FAQ Thread
- Replies: 37
- Views: 39486
Re: Lore FAQ Thread
Detect Evil (And other detect spells like detect good/magic etc) do require some concentration, so the paladin would be focussed on this, I figure. And that sort of focus likely would be seen. In PnP the spell requires some time to fully get all the information too, so the paladin would stand stari...
- Tue Jan 10, 2017 6:12 am
- Forum: Roleplay Discussion (OOC)
- Topic: Lore FAQ Thread
- Replies: 37
- Views: 39486
Re: Lore FAQ Thread
I have a question specific to the detect evil ability. Currently there is yellow text that tells everyone nearby that a paladin has used detect evil, and I have never been sure whether that was IC or OOC.
- Tue Jan 10, 2017 3:57 am
- Forum: Bug Reports
- Topic: Sarshel main gates can be locked
- Replies: 5
- Views: 5339
Re: Sarshel main gates can be locked
He actually considered it but then the demon prince would just destroy the gates and the fight would've gone as it did.Kerstman wrote:Could Jerek not have done that when the Demon Prince came knocking at the gate?
- Tue Jan 10, 2017 12:21 am
- Forum: General Discussion
- Topic: Daemonbinders and Blackguards
- Replies: 15
- Views: 15179
Re: Daemonbinders and Blackguards
Unfortunately in NWN in general, Blackguard has been fairly underwhelming beyond the first few levels and even in more orthodox servers than this one it's not typicallly warranting the hoops one have to jump through in the application process to even be considered for blackguard. So I can definitel...
- Mon Jan 09, 2017 10:02 pm
- Forum: Bug Reports
- Topic: Sarshel main gates can be locked
- Replies: 5
- Views: 5339
Sarshel main gates can be locked
Discovered today that the sarshel main gates can be locked with a dc of 1, and only unlocked with a DC of 32.
- Mon Jan 09, 2017 7:52 am
- Forum: General Discussion
- Topic: Daemonbinders and Blackguards
- Replies: 15
- Views: 15179
Re: Daemonbinders and Blackguards
I think part of the issue is that even for an evil PC daemonbinder and blackguard offer flavor but are mechanically behind pure classes, as least as I've been able to ascertain. Evil is generally a faster or more potent path to power, and also generally either double edged or risking something like ...
- Thu Jan 05, 2017 6:36 am
- Forum: Roleplay Discussion (OOC)
- Topic: Lore FAQ Thread
- Replies: 37
- Views: 39486
Re: Lore FAQ Thread
there is clearly less guard and warsword activity. I'm a little curious where this impression comes from, as the city was crawling with warsword, what appeared to be warwands, and the order of the Sacred Shrike prior to the attack, and while there were likely casualties from the attack, the guards ...
- Tue Jan 03, 2017 6:17 pm
- Forum: Roleplay Discussion (OOC)
- Topic: Lore FAQ Thread
- Replies: 37
- Views: 39486
Re: Lore FAQ Thread
There seems to be a common theme said amongst pcs that the sarshel city watch are either incompetent or indifferent, that the country is poorly maintained and teeming with bandits, and that the general state of things is generally dystopian. Obviously the recent demon attack would reduce overall qua...
- Tue Jan 03, 2017 7:50 am
- Forum: Offline RP
- Topic: Sarshel - Towards Restoration
- Replies: 10
- Views: 9964
Re: Sarshel - Towards Restoration
Jerek would direct his Warpoint to patrol and escort the people and carts returning to the city, that they might see a strong warsword presence on the road and discourage bandits. Each is given explicit instructions not just to be a shield, but to be an extra pair of hands in aid. Should a wagon get...