Search found 176 matches

by Feronius
Sun Oct 16, 2016 4:20 pm
Forum: Suggestions
Topic: Bard Song / Barbarian Rage - No Casting Animation
Replies: 1
Views: 2613

Bard Song / Barbarian Rage - No Casting Animation

Would it be possible (on TER) to remove the casting animation from the Bard Song and Barbarian Rage abilities? It really interrupts the flow of the combat/ gameplay when your character stops to wave their hands mid combat. Neither Bard Song or Barbarian Rage seem to be major game changers most of th...
by Feronius
Sun Oct 16, 2016 12:22 pm
Forum: Suggestions
Topic: Add a Character Plots Forum
Replies: 10
Views: 9233

Re: Add a Character Plots Forum

No idea if it is possible. My main concern would be that it may lead to even more work for the DMs?
Which is less time to spend in-game, either doing actual DM stuff or playing their own characters.

If this would actually end up saving the DM team time and work, then I am of course all for it.
by Feronius
Sun Oct 16, 2016 11:55 am
Forum: Suggestions
Topic: Raise Dead - Scaling Costs (and Corpse Weight)
Replies: 27
Views: 22016

Re: Raise Dead - Costs and Corpse Weight

Carrying a sled around through dungeons would be a bit weird if you ask me. Wouldn't that just make dying even more likely? But perhaps being able to hire some kind of pack ox or mule could work? The problem, with both of ideas, is that players would probably just use it to haul more loot out of dun...
by Feronius
Sat Oct 15, 2016 3:13 pm
Forum: Suggestions
Topic: Raise Dead - Scaling Costs (and Corpse Weight)
Replies: 27
Views: 22016

Re: Raise Dead - Costs and Corpse Weight

Those stats can't be right. I can think of two PCs off the top of my head who died in just the last month alone and are still dead. Not to mention the number of players that may have given up after being raised, losing all progress to a single death is rough. My character had 15 Strength and not all...
by Feronius
Sat Oct 15, 2016 1:34 pm
Forum: Suggestions
Topic: Raise Dead - Scaling Costs (and Corpse Weight)
Replies: 27
Views: 22016

Re: Raise Dead - Costs and Corpse Weight

I came across a level 2's corpse recently with my own level 2, who has 15 Str and a very decent carrying capacity.
Thought I would at least give the guy a proper burial, but I could not move the body nor bury him where he died.
by Feronius
Sat Oct 15, 2016 11:19 am
Forum: Suggestions
Topic: Raise Dead - Scaling Costs (and Corpse Weight)
Replies: 27
Views: 22016

Raise Dead - Scaling Costs (and Corpse Weight)

Edit: To quickly summarize this thread - Loot and profit scale with level, raise dead costs do not. Either both should or neither, imo. There is no way a characters would be able to get their hands on a Balan before hitting level 3 or 4, unless they piggybacked along on (several) successful dungeon...
by Feronius
Tue Oct 11, 2016 3:28 pm
Forum: Bug Reports
Topic: Riding sure takes a lot out of you
Replies: 3
Views: 4044

Re: Riding sure takes a lot out of you

The horse ridings bug(s) a(re) known issue(s), there have been several threads on the topic in the past. Though I could not tell you whether the bug originates on this server or whether this example is a common bug in Neverwinter Nights in general. Players tend to refer to it as "Horsebutt" and ther...
by Feronius
Sat Oct 08, 2016 3:45 pm
Forum: General Discussion
Topic: A Discord Chatroom
Replies: 7
Views: 13716

Re: A Discord Chatroom

You would have my support. Discord has a bunch of advantages and additional or just better functioning features. One good example is the fact you can properly mute a channel, including the sending of files. Which Skype fails at. No annoying ads and ad space too. And the fact you can have multiple ch...
by Feronius
Thu Oct 06, 2016 3:25 pm
Forum: Bug Reports
Topic: Area - Laviguer Road: Forest Foothills - Broken Transition
Replies: 2
Views: 3427

Re: Area - Laviguer Road: Forest Foothills - Broken Transition

Right, my bad. I meant the other north. But that would explain it.
by Feronius
Wed Oct 05, 2016 12:32 pm
Forum: Bug Reports
Topic: Area - Laviguer Road: Forest Foothills - Broken Transition
Replies: 2
Views: 3427

Area - Laviguer Road: Forest Foothills - Broken Transition

The transition on the north side of the Laviguer Road: Forest Foothills map appears to be broken or does not work.

I have no idea if this is a known issue or if the area is simply under construction, figured I would report it just in case.