Search found 176 matches
- Sun Oct 16, 2016 4:20 pm
- Forum: Suggestions
- Topic: Bard Song / Barbarian Rage - No Casting Animation
- Replies: 1
- Views: 2613
Bard Song / Barbarian Rage - No Casting Animation
Would it be possible (on TER) to remove the casting animation from the Bard Song and Barbarian Rage abilities? It really interrupts the flow of the combat/ gameplay when your character stops to wave their hands mid combat. Neither Bard Song or Barbarian Rage seem to be major game changers most of th...
- Sun Oct 16, 2016 12:22 pm
- Forum: Suggestions
- Topic: Add a Character Plots Forum
- Replies: 10
- Views: 9233
Re: Add a Character Plots Forum
No idea if it is possible. My main concern would be that it may lead to even more work for the DMs?
Which is less time to spend in-game, either doing actual DM stuff or playing their own characters.
If this would actually end up saving the DM team time and work, then I am of course all for it.
Which is less time to spend in-game, either doing actual DM stuff or playing their own characters.
If this would actually end up saving the DM team time and work, then I am of course all for it.
- Sun Oct 16, 2016 11:55 am
- Forum: Suggestions
- Topic: Raise Dead - Scaling Costs (and Corpse Weight)
- Replies: 27
- Views: 22016
Re: Raise Dead - Costs and Corpse Weight
Carrying a sled around through dungeons would be a bit weird if you ask me. Wouldn't that just make dying even more likely? But perhaps being able to hire some kind of pack ox or mule could work? The problem, with both of ideas, is that players would probably just use it to haul more loot out of dun...
- Sat Oct 15, 2016 3:13 pm
- Forum: Suggestions
- Topic: Raise Dead - Scaling Costs (and Corpse Weight)
- Replies: 27
- Views: 22016
Re: Raise Dead - Costs and Corpse Weight
Those stats can't be right. I can think of two PCs off the top of my head who died in just the last month alone and are still dead. Not to mention the number of players that may have given up after being raised, losing all progress to a single death is rough. My character had 15 Strength and not all...
- Sat Oct 15, 2016 1:34 pm
- Forum: Suggestions
- Topic: Raise Dead - Scaling Costs (and Corpse Weight)
- Replies: 27
- Views: 22016
Re: Raise Dead - Costs and Corpse Weight
I came across a level 2's corpse recently with my own level 2, who has 15 Str and a very decent carrying capacity.
Thought I would at least give the guy a proper burial, but I could not move the body nor bury him where he died.
Thought I would at least give the guy a proper burial, but I could not move the body nor bury him where he died.
- Sat Oct 15, 2016 11:19 am
- Forum: Suggestions
- Topic: Raise Dead - Scaling Costs (and Corpse Weight)
- Replies: 27
- Views: 22016
Raise Dead - Scaling Costs (and Corpse Weight)
Edit: To quickly summarize this thread - Loot and profit scale with level, raise dead costs do not. Either both should or neither, imo. There is no way a characters would be able to get their hands on a Balan before hitting level 3 or 4, unless they piggybacked along on (several) successful dungeon...
- Tue Oct 11, 2016 3:28 pm
- Forum: Bug Reports
- Topic: Riding sure takes a lot out of you
- Replies: 3
- Views: 4044
Re: Riding sure takes a lot out of you
The horse ridings bug(s) a(re) known issue(s), there have been several threads on the topic in the past. Though I could not tell you whether the bug originates on this server or whether this example is a common bug in Neverwinter Nights in general. Players tend to refer to it as "Horsebutt" and ther...
- Sat Oct 08, 2016 3:45 pm
- Forum: General Discussion
- Topic: A Discord Chatroom
- Replies: 7
- Views: 13716
Re: A Discord Chatroom
You would have my support. Discord has a bunch of advantages and additional or just better functioning features. One good example is the fact you can properly mute a channel, including the sending of files. Which Skype fails at. No annoying ads and ad space too. And the fact you can have multiple ch...
- Thu Oct 06, 2016 3:25 pm
- Forum: Bug Reports
- Topic: Area - Laviguer Road: Forest Foothills - Broken Transition
- Replies: 2
- Views: 3427
Re: Area - Laviguer Road: Forest Foothills - Broken Transition
Right, my bad. I meant the other north. But that would explain it.
- Wed Oct 05, 2016 12:32 pm
- Forum: Bug Reports
- Topic: Area - Laviguer Road: Forest Foothills - Broken Transition
- Replies: 2
- Views: 3427
Area - Laviguer Road: Forest Foothills - Broken Transition
The transition on the north side of the Laviguer Road: Forest Foothills map appears to be broken or does not work.
I have no idea if this is a known issue or if the area is simply under construction, figured I would report it just in case.
I have no idea if this is a known issue or if the area is simply under construction, figured I would report it just in case.