I felt the relief already once I entered Raven's Bluff. From that moment on Ylraphon only exists for me as the name of a town, no longer as a memory. The only sadness I felt was about likely never seeing the Flooded Forest again. The relief was even stronger as I staggered into my Sarshel inn room and crashed on the bed. No more sailors and dockworkers. The amount of filth in that department of business is astonishing. Finally I could close two eyes again.
The amount of days and nights since I came off that ship of stinking and vile sailormen is a mystery to me. In the city the looks were there again, but I had expected no less. The countryside turns out to be a little different, for the better. For now I'll say that the stories of Impiltur regarding attitude to different looking folk were true. Something else that stood out was that guards in impeccable equipment do seem organized and stiff. The rumours of them being rule and law-loving may also be true. The travelling sailors and traders that made it to Ylraphon and my mothers bedroom weren't all liars and crooks.
It was at Outentown where I met various folks. Outgoing types, which suits me quite well. It was interesting to meet people who are foreign to Impiltur, just like me. People of other races too. Look at the bottom of this entry for quick summaries. I've been following or leading some of them to spiders, rats, more rats, various insects and finally undead. All interesting experiences, some with more danger than other. The one pained spirit was truly interesting to meet and I'll probably visit it another time. The experience is what I need to grow my talents. Regarding the arcane powers that I wield, thus far none has stormed towards me with a pitchfork, but the title of 'witch' has already been put on me. Maybe not at all in a negative way and it did not come as a total surprise. The travelling and practice is something I'll continue with and sooner rather than later I should head to Vlasta.
I learnt that it can help to be under the wings of a noble Lord or Lady. Just as a back-up in case I may be in trouble with some fool of the authorities who cannot comprehend what I am working with. After doing some quick research I stumbled upon an interesting type. A Lord Hysunt who supposedly lives in a haunted manor and the rumours go he thinks he talks to spirits. Upon walking to his manor his guards stopped me and after paying a sum of tax and an oath it was done. That gives me something to wave in their faces in case I might ever be dragged to the dungeons. Besides, maybe Lord Hysunt's political power can help increase mine.
~\~Spider-monster~/~

Xue. A foreigner from other lands. Skilled warrior and seeming quite self-sufficient. Which I like. She was struck badly and may have been very close to death. After questioning she could not remember much of the incident. No visions.
Calmont. When I first met him I almost took him for a bandit and was close to scar his face. He turned out to be quite the benefactor. Naive and showering me with gifts. It would be rude to decline them, wouldn't it? Needs reminding to go supplied when exploring.
Rodrook. For a gnome capable enough as a guard. Dependable. A shame he wants to be a bookworm wizard.
Corker. Dependable warrior and one to frequent the Outentown tavern. Shows less than he feels or thinks.
Dagnir. Competent fighter, incompetent leader and general personality. An enormous tendency to compensate so he must be worthless in many fields. Also likes to fight hordes of zombies without any supplies.
Annaliese. Oversized chunk of bright flowerpatterns. Her voice hurts my ears, but it is funny to confront her with my average haggard look. Her heart may stop pounding if I'd really try my best.
Anzair. Slow elf, but seems dependable. Probably more wise and perceptive than most of the humans.
Ornak. Halforc with whom I closed an interesting deal. A brute, but I haven't seen him in action yet. He's comfortable with speaking Orcish.