Divine Characters
Posted: Mon Nov 16, 2015 4:08 pm
Before You Begin
Impiltur's main religion is that of the Triad (Tyr, Torm and Ilmater). While their temples are not strictly part of the government, nearly all important government figures were trained by these temples, often as paladin, and place great value on the opinions of its leaders. This has led to a series of laws which make life harder on other religions. The most notable laws are the one forbidding divine orders from gathering and operating in public, with the exception of their Most Holy Order of the Sacred Shrike, and the one forbidding divine servants of non-Triadic religions access to Impiltur without government approval.
Laws and you
Your character has a choice of entering the country illegally, risking banishment, or registering for a visum as normal. Servants of good and neutral deities are almost always welcome, particularly if they focus their efforts on converting non-Triadic Impilturans rather than tempting folk away from the state religion. Servants of evil deities are more often denied a visum, particularly if there is already a representative of their religion in the area or if the deity's portfolio is irrelevant to the common people.
The choice mainly determines whether or not you should try to keep a low profile. It's not really meant to limit what you can play. Similarly, there may be restrictions on displaying holy order symbols outside your temple's grounds, particularly if you travel with a fellow member of your order, but if you ignore them there's a decent chance nothing bad will happen until someone has cause to complain about it.
The application
There is no need for an application at this time. The old application is retained below for archiving purposes.
Note that the multiclass limitations on the druid, priest, monk and paladin do still apply: they cannot be mixed with eachother and the divine class must be the major class, that is, have at least 50% of the total levels at all times.
Impiltur's main religion is that of the Triad (Tyr, Torm and Ilmater). While their temples are not strictly part of the government, nearly all important government figures were trained by these temples, often as paladin, and place great value on the opinions of its leaders. This has led to a series of laws which make life harder on other religions. The most notable laws are the one forbidding divine orders from gathering and operating in public, with the exception of their Most Holy Order of the Sacred Shrike, and the one forbidding divine servants of non-Triadic religions access to Impiltur without government approval.
Laws and you
Your character has a choice of entering the country illegally, risking banishment, or registering for a visum as normal. Servants of good and neutral deities are almost always welcome, particularly if they focus their efforts on converting non-Triadic Impilturans rather than tempting folk away from the state religion. Servants of evil deities are more often denied a visum, particularly if there is already a representative of their religion in the area or if the deity's portfolio is irrelevant to the common people.
The choice mainly determines whether or not you should try to keep a low profile. It's not really meant to limit what you can play. Similarly, there may be restrictions on displaying holy order symbols outside your temple's grounds, particularly if you travel with a fellow member of your order, but if you ignore them there's a decent chance nothing bad will happen until someone has cause to complain about it.
The application
There is no need for an application at this time. The old application is retained below for archiving purposes.
Note that the multiclass limitations on the druid, priest, monk and paladin do still apply: they cannot be mixed with eachother and the divine class must be the major class, that is, have at least 50% of the total levels at all times.
Spoiler: