Disarmed Trap Appears to be Undisarmed and Impossible (Solved)

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EventHorizon
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Disarmed Trap Appears to be Undisarmed and Impossible (Solved)

Postby EventHorizon » Wed Jan 27, 2016 11:56 am

Clunky title, I know.

On my first adventure on TER, a few days ago, there was a trap in a goblin cave. My character disarmed it, but then it seemed to stay there, complete with the red area and trap skill selection menu - attempts to disarm it were considered "impossible" but I could examine it I think, so it was confusing. We were able to walk over it just fine, and I wasn't the only one to see it like that.

I'd remember the spot if I saw it, but I don't recall ATM.
Last edited by EventHorizon on Wed Jan 27, 2016 1:39 pm, edited 1 time in total.
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Loreweaver
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Re: Disarmed Trap Appears to be Undisarmed and Impossible

Postby Loreweaver » Wed Jan 27, 2016 12:50 pm

This usually happens when a trap is flagged before it is disarmed. The reason is that disarmed traps are actually just disabled, to facilitate dungeon respawning. Normally, they can be returned to their 'undetected' state, but the flagging prevents this.

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EventHorizon
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Re: Disarmed Trap Appears to be Undisarmed and Impossible

Postby EventHorizon » Wed Jan 27, 2016 1:39 pm

I see. Consistent with my experience too, I think; I always Examine traps before Disabling them, and the other traps I Examine-Disabled disappeared, but that one in particular was probably Examine-Flag-Disabled.
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