Superstitions: The Wrecking

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Kilaana
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Superstitions: The Wrecking

Postby Kilaana » Mon Nov 16, 2015 9:57 pm

It was a practice in the poor coastal communities, since the time in memorial, to salvage wrecked ships and their cargo and crew. Within Impiltur, such people are awarded a fee, one third of the cargo or it's value. The wreck of the vessel itself, if left unattended for a week, is also considered to be salvageable and the finder should get one half of it's value. If the wreck was scuttled and left unattended for a week, then the finders would have claim to every part of it, with usual one third share of the cargo, with the exception of the ship's lanterns, bell and anchor.

Even in this case, oars and boats on the vessel were still considered, as is the case with 2/3 of cargo, to belong to the original owner of the ship. If the items of the ship and cargo are found after 2 years of the scuttling, they are considered to be a fair game and belong to whomever had found them.

Apart from the vessel itself and the cargo, special awards are given to those who helped to save the lives of crew and passengers. Sarshel's naval records are full of such examples, with the rescuers getting the gold from the ship's owners, but also the land and even positions in the local councils, which propelled their families upward on the societal ladder.

The records are full of other examples, too. Rather than waiting for the inevitable storm to sink the ships, some people living in coastal parts decide to speed the process. They often set up fake lights to lure the ships onto reefs, then plunder them, killing the crew and passengers. Despite draconian measures taken by the law, and the local lords, since this behavior is considered a piracy, the practice is still alive today.
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