Scavenge Feat Ranger

For reporting various bugs found in the module.
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Yakon
Posts: 8
Joined: Sun Dec 13, 2015 3:48 am
Location: Belgium

Scavenge Feat Ranger

Postby Yakon » Thu Feb 18, 2016 4:04 pm

I have a feeling this feat is broken, tried to use it a couple of times and my character kept being stuck in the animation, unable to move or cancel the action.
The only way to break the animation was to relog.

Maybe I'm using the feat wrong, but I have a feeling that's not the case.
Characters:
Roland Arroway - Everwatch Knight of the Vigilant One
Alexander Kross - Hoarite Avenger

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Hagra
Builder
Posts: 148
Joined: Mon Nov 16, 2015 10:36 pm

Re: Scavenge Feat Ranger

Postby Hagra » Thu Feb 18, 2016 6:20 pm

Specifics: Once/day, the Ranger can spend d6 rounds scavenging for supplies. During this time, the character cannot be controlled and is vulnerable to attack. Afterwards, they gain a bonus to Heal and Set Trap equal to the number of rounds spent scavenging. This bonus lasts for 5 rounds.

So, you're unable to do anything for d6 rounds, which would explain why you keep hard booting yourself out of the game while the d6 rounds are in the process of scavenging.

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Yakon
Posts: 8
Joined: Sun Dec 13, 2015 3:48 am
Location: Belgium

Re: Scavenge Feat Ranger

Postby Yakon » Thu Feb 18, 2016 8:22 pm

But it keeps going on forever beyond the d6...
Characters:
Roland Arroway - Everwatch Knight of the Vigilant One
Alexander Kross - Hoarite Avenger

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Hagra
Builder
Posts: 148
Joined: Mon Nov 16, 2015 10:36 pm

Re: Scavenge Feat Ranger

Postby Hagra » Thu Feb 18, 2016 8:50 pm

Oh! O_O

Unless a round on TER is longer than 6 seconds?

Loreweaver
Administrator & Builder
Posts: 542
Joined: Sun Nov 15, 2015 10:39 pm

Re: Scavenge Feat Ranger

Postby Loreweaver » Thu Feb 18, 2016 9:39 pm

This has been a bug before. It shall be squashed again.

Loreweaver
Administrator & Builder
Posts: 542
Joined: Sun Nov 15, 2015 10:39 pm

Re: Scavenge Feat Ranger

Postby Loreweaver » Tue Mar 01, 2016 11:58 am

Using Scavenge ought to be safe following the next script update.


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