Starting this thread to compile the strange occurrences that I and/or other Monks will come across as we play around with our lovely new lethal toys to make testing and fixing smoother.
- Lost Twin: Wielding a single dagger at AB 9/4, dual-wielding should put the character at 7/2 on both hands but it's currently at 5/0.
The reason for this, I think, is because the Lost Twin art gives Ambidexterity and Improved Two Weapon Fighting, but the latter feat doesn't come with the original Two-Weapon Fighting effects, so the penalty remains -4/-4
- Wholeness of Body remains greyed out and unavailable even when resting.
- Meditation: Fluidity doesn't successfully give Deflect Arrow
- Meditation: Perfection doesn't successfully give Heightened Resistance
- Meditation: Solidity doesn't successfully give Purity of Body
The problem here is in two parts i think.
1) Meditating doesn't remove the previous effect before applying the new one, so you can stack all 4 saves feats at once (Luck of Heroes, Great Fort, Lightning Reflexes, Iron Will)
2) The effects associated with the "Greater" version of meditation don't apply
Monk Debugging
Re: Monk Debugging
After getting a transfer to the Enhanced Edition, the bugs are still active in case it's relevant.
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Re: Monk Debugging
The Lost Twin is intentional. As per the description, it grants Ambidexterity and later Improved Two Weapon Fighting as well, it does not grant Two Weapon Fighting.
Something similar happens with Angered Hive and, to lesser extent, Sun and Moon; jumping over one of the more basic and more easily acquired feats in the chain in order to get a greater benefit.
Monks who frequently use these styles may consider picking up that basic feat anyway, just as monks may want to pick up feats from a combat style they don't often get to activate, or would use all the time (as only one style can be active at a time).
The others are most certainly bugs though.
Something similar happens with Angered Hive and, to lesser extent, Sun and Moon; jumping over one of the more basic and more easily acquired feats in the chain in order to get a greater benefit.
Monks who frequently use these styles may consider picking up that basic feat anyway, just as monks may want to pick up feats from a combat style they don't often get to activate, or would use all the time (as only one style can be active at a time).
The others are most certainly bugs though.
- Ponyrealms
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Re: Monk Debugging
I can look into fixing these during the coming week!
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