E8 Roadmap

For things relating to the setting which doesn't fit in development, bugs or feedback.
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Kilaana
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E8 Roadmap

Postby Kilaana » Fri May 04, 2018 5:55 am

Hey everyone, for those who're still with us, we thought we'd post a quick roadmap of what's been happening with E8 development so far. The list is by no means exhaustive, but there is good progress.

Aside from this, the team is also considering the removal of the soft XP cap altogether.

For any questions you might have, you can direct them to Loreweaver.
  • Mechanical feat design has been completed (100%). Small tweaks may still happen along the way for practical reasons.
  • Feats need names (75% complete), icons (0,5%) and descriptions (80%).
  • Feat names, icon filenames and descriptions need to be transferred from design documents to the TLK and feat.2da files.
  • Activated feats and feats with subradial menus need entries in the spells.2da and clsfeat*.2da files.
  • Module scripts need to be added/updated to recognize the new feat numbers and spell scripts.
  • The newly unlocked spell levels (usually 5 and 6) need to be balanced for use on TER. New spells can be added, including weaker versions of level 7-9 spells.
  • Level-up areas need to be created where PCs can interact with placeables through conversation files to browse and select the new feats in an orderly fashion.
  • Minor changes needed to allow XP gain beyond the current limit and fix the level-up curve so level 9 does not trigger.
“Violence is the mark of the amateur.” ― Garrett, Thief: The Dark Project

Kallian | Delorwyn Lle'quellas | Wilhemina Alencar | Zalika Maszim Zartusht
Cedric Lesàre


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Kilaana
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Posts: 733
Joined: Mon Sep 14, 2015 8:26 am
Location: GMT+8 / EST+12

Re: E8 Roadmap

Postby Kilaana » Sun Sep 16, 2018 2:40 pm

As of 31 August 2018, progress on E8 as follows courtesy of Loreweaver:
  • The full list of feats and effects has been established. Minor tweaks may still happen along the way for practical reasons (100%).
  • Naming of feats has been completed (100%). Feats still need icons (0.5%) and descriptions (80%).
  • Activated feats and feats with subradial menus need entries in the spells.2da and clsfeat*.2da files.
  • Module scripts need to be added/updated to recognize the new feat numbers and spell scripts (15%).
  • The newly unlocked spell levels (usually 5 and 6) need to be balanced for use on TER. New spells can be added, including weaker versions of level 7-9 spells.
  • Level-up areas need to be created where PCs can interact with placeables through conversation files to browse and select the new feats in an orderly fashion.
  • Minor changes needed to allow XP gain beyond the current limit and fix the level-up curve so level 9 does not trigger.
“Violence is the mark of the amateur.” ― Garrett, Thief: The Dark Project

Kallian | Delorwyn Lle'quellas | Wilhemina Alencar | Zalika Maszim Zartusht
Cedric Lesàre


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CluelessNoob
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Re: E8 Roadmap

Postby CluelessNoob » Sat Apr 20, 2019 5:02 am

Anything we can do to help at this point? (not trying to be a forum necromancer!)

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CluelessNoob
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Re: E8 Roadmap

Postby CluelessNoob » Fri Oct 16, 2020 12:54 am

Hi,

Have we any status update or so? Anything we may do to help?

Lady_Crimson_42
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Joined: Wed Apr 15, 2020 9:58 pm

Re: E8 Roadmap

Postby Lady_Crimson_42 » Fri Oct 16, 2020 1:46 am

I'm very curious about it myself, though I'm no where near level 8 of course.


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