Hello

For things relating to the setting which doesn't fit in development, bugs or feedback.
SatelliteMind
Posts: 13
Joined: Sat Jan 23, 2016 1:51 am

Hello

Postby SatelliteMind » Sat Jan 23, 2016 1:55 am

Longtime NwN player who has played primarily City of Arabel for the last 13 years or so but has also dabbled in Escape from the Underdark. Look forward to RPing with you all soon.

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Poisonous
Posts: 550
Joined: Mon Dec 07, 2015 7:18 am

Re: Hello

Postby Poisonous » Sat Jan 23, 2016 2:04 am

Welcome!

Feel free to ask any questions you might have, and join us in Skype chat sometime!
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Mother Kelda Adler, priestess of The Crying God, wife, sister, mother. [Retired: old posts here and here]
Manishie, wanderer and songbird. Not a fan of sausage. Typically in Songhall, Sayildi's, or wandering...
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Talisman
Builder
Posts: 131
Joined: Sat Dec 12, 2015 10:50 pm

Re: Hello

Postby Talisman » Sat Jan 23, 2016 2:42 am

Ah! I've played on those servers very briefly. It was an interesting setting. Welcome!

cyberjesterb
Posts: 66
Joined: Fri Jan 01, 2016 7:58 am

Re: Hello

Postby cyberjesterb » Sat Jan 23, 2016 2:45 am

We've had quite the influx of new people lately, welcome!
Bors
Orm
Ghaulvur Forlimodr

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Kilaana
Administrator, Builder, DM
Posts: 733
Joined: Mon Sep 14, 2015 8:26 am
Location: GMT+8 / EST+12

Re: Hello

Postby Kilaana » Sat Jan 23, 2016 4:04 am

Welcome, have fun and keep it real.
“Violence is the mark of the amateur.” ― Garrett, Thief: The Dark Project

Kallian | Delorwyn Lle'quellas | Wilhemina Alencar | Zalika Maszim Zartusht
Cedric Lesàre


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Ponyrealms
Official Greeter (with Jingly Bells)
Posts: 67
Joined: Tue Dec 01, 2015 9:01 am

Re: Hello

Postby Ponyrealms » Sat Jan 23, 2016 8:07 am

Hello! Official greetings and welcomes aplenty for you!

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Holy_Rage
Posts: 212
Joined: Tue Dec 01, 2015 8:36 am
Location: Axe an' Hammer

Re: Hello

Postby Holy_Rage » Sat Jan 23, 2016 8:36 am

Welcome! Hang your coat and join us by the fireplace, if you want. Oh, and make sure to try the local bitter dark, it leaves a most excellent aftertaste.
Current PCs:
Hróin | Ygrak Ironflame

SatelliteMind
Posts: 13
Joined: Sat Jan 23, 2016 1:51 am

Re: Hello

Postby SatelliteMind » Sat Jan 23, 2016 9:14 pm

So a few questions
1) Is there any particular forum to put IC corrspondances?
2) What are the rules governing PvP? I checked the rules section and didn't see anything
3) Do you have an IRC channel in addition to Skype?
4) How much can players influence the world? Do you support in game politics at all?

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Ponyrealms
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Re: Hello

Postby Ponyrealms » Sun Jan 24, 2016 3:18 am

1) I'm guessing the Offline RP section would do. Of course if it's public correspondence (?) then The Messageboard would be more suitable.
2)These may be outdated/excessively detailed, but I took the liberty of digging them out of the old forums considering rules are lacking in the new ones here.
Spoiler:
PVP Rules:

Introduction
TER is not a PvP arena. Classes are not balanced around it and PvP is not encouraged as a solution to IC problems. It is not forbidden either but we do ask you observe some rules.
For the sake of convenience, we assume PvP occurs between two player characters here. In reality situations may be more complex, but the same principles apply.

Rules of PvP
1. PvP should only take place when both sides have a realistic chance at victory. If this is not the case, both parties have a responsibility not to push the other too far. Making compromises is often unavoidable. If it seems the other side is unaware of the baiting effects of their actions, consider sending a tell or using a more elaborate emote as clarification.
2. Once it's clear that a sequence of events leads to PvP, each side must offer the other an unmistakable chance to resolve the conflict in a different manner. This could be a generous bribe, an unreasonable demand or anything inbetween.
3. Before starting PvP, decide on the rules of combat, the victory conditions and the consequences of both your victory and your defeat.

We want PvP to be consensual and fun for all involved. However, it is not possible to hide behind stubborn refusal or a power imbalance if your PC is acting in a provocative manner. A DM can act as arbiter and decide upon the conditions and consequences in your stead if necessary.

On the rules of combat
There are many ways to fight, some cleaner than others. Decide in advance if:
- PCs can buff/armour themselves leading up to a fight
- Ranged weapons and hit and run tactics are allowed
- Potions, scrolls and wands are allowed
- Grenades, traps and poisons are allowed
- Involvement of other creatures (PCs, monsters, summons etc.) is allowed
- Use of magic items or activated abilities is allowed
- Use of spells or weapons is appropriate
- Other things should be restricted

In a fight to the death PCs have less reason to refrain from using everything at their disposal than they would in a friendly bar brawl. Hit and run attacks might constitute a loss in an honourable duel but be allowed during a chase.
Rules can also be one-sided to give weaker sides an advantage. For instance, a powerful PC may fight unarmoured because they were caught off-guard, or a higher level sorcerer might wish to avoid collateral damage in a civilized area and so keeps to lower level spells.

On the victory conditions
There are different ways to win a fight. Some carry on to -10 HP, others stop at 0 HP, at the Badly Injured state, after 3 hits, 10 rounds, 5 spells or when either side becomes paralyzed. The winner is usually the one left in best health.
At other times it's best to ignore the basic combat system and rely more on prompted die rolls, or to alternate a few rounds of combat with a breathing space to type out verbal jabs.
In most cases, a PC can also end combat through a spoken yield or by fleeing the area. This will count as a loss for them.

On the consequences of victory and defeat
A fight must have a purpose for your character. It could be they seek a death or a mutilation, but it may also be about making an arrest or settling a legal dispute, about confiscating an item or resolving a love triangle, getting someone off their back or out of their territory, proving their worth or winning a bet, forcing an apology or humiliating an opponent in front of their peers. Or about avoiding any of the above.
When a fight is over, it should have lasting consequences. Most often it's the losing PC who must change their general behaviour and their attitude towards the triumphant one. By deciding just what changes and how before the swords are even drawn, everyone knows what to expect from both outcomes.

If a fight is carried on in or near negative HP, it's also good to decide whether the losing side can expect to be healed or revived if necessary.
Please be aware that it's often better to turn a criminal PC over to the authorities or to silence a PC by roughing them up than it is to kill and dispose of them. Whenever possible you should let your fellow players play, and trust that they'll honour the terms of your character's victory.

On exceptions
Note that these rules make it impossible to assassinate an unsuspecting PC. It is permissible (but not advised) to skip the pre-PvP posturing if both sides agree and a DM is present to oversee the event. Win/Loss/Failure conditions must still be established, as well as a timeframe within which the ambush may take place. Naturally, the victim PC may not use this meta-information to deviate from their normal routine.


On violations
If PvP rules are broken by a player, please report this to a DM. It’s recommended to take screenshots (with the PrintScreen button) of the entire process or to save the combat and chat logs at least. That way DMs can examine proof of the situation.
The DMs will establish guilt and penalties, which can range from a slap on the wrist to a ban. They will also attempt to restore anything which was lost in the attack based on screenshot evidence. For purposes of roleplay, the incident never took place.
The vibe I've gotten from the folks that run this place so beautifully is that they do not want to encourage a rule-heavy playground and honestly in my opinion if someone can't handle themselves in these situations without major hassles or without drama and specifically being unable to have fun at it, then this is probably the wrong server for them. Though admittedly I have not seen much PvP done here at all.

3) viewtopic.php?f=1&t=10

4) To me the server feels like a more authentic DnD adventure experience in the Forgotten Realms and as such there is not so much intrigue or behind-the-scenes politics RP that you might expect from a server where PvP or even RP/dialogue-based conflict between parties occurs consistently, like say, in a Ravenloft server, though I've only heard others' experiences of such and haven't played myself in them. Of course the server is relatively small in population (though in recent weeks it has grown substantially) and as such some liberties can be afforded with much less hassle in terms of impacting the world development wise in reaction to player character actions.

Hope this helps, have a good one. Pony out.

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Kilaana
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Re: Hello

Postby Kilaana » Sun Jan 24, 2016 3:47 am

As Pony has kindly provided answers to most of your questions I will only elaborate further on Point #4.

TER does cater to a variety of players, some who prefer to go adventure-heavy, while others enjoy the more social aspects of roleplay. There is no right or wrong in either of those ways to enjoy the server and we like for you to be able to indulge in what you want. It is certainly possible to influence the world and to have your character get involved in local politics. For a player-driven example, see CopperDragon's initiative here.

These currently would largely be confined to NPC interactions where necessary. You can of course gather your own group, form your own faction and politick the day away with others. But influencing the world will not happen overnight and may involve a lot of hard work, money and numerous setbacks - in no particular order.

We encourage players who are interested in politics RP or dialogue-based plots to contact our DM team so that we can help you bring TER alive for your purposes. This helps us to know what you'd like and to create opportunities for your character and other players in turn.
“Violence is the mark of the amateur.” ― Garrett, Thief: The Dark Project

Kallian | Delorwyn Lle'quellas | Wilhemina Alencar | Zalika Maszim Zartusht
Cedric Lesàre



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