A "Lock" command

Share an idea or post some constructive criticism for the server.
WingsOfStardust
Posts: 27
Joined: Sun May 22, 2016 5:19 pm

A "Lock" command

Postby WingsOfStardust » Sun Oct 23, 2016 10:22 pm

I find myself tabbing out a lot to check references, spelling and otherwise.
When I click back or even use Alt + Tab, my game thinks I click somewhere and that can lead to random running.

I've seen other server use a "lock" function where the character at a command is instantly locked into place.
No clicking, casting or any other action is even possible in this state until you write the appropriate command to unlock or unfreeze.

Would this be difficult to implement?

User avatar
Dawnbreak
Posts: 122
Joined: Sat May 21, 2016 2:27 am
Location: Canada

Re: A "Lock" command

Postby Dawnbreak » Sun Oct 23, 2016 10:49 pm

We have a similar AFK command, though that comes with a visual effect. So, no, I don't think it'll be difficult to implement, and might be a good idea.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

User avatar
Ataraxia
Posts: 212
Joined: Mon Jan 04, 2016 9:20 pm

Re: A "Lock" command

Postby Ataraxia » Mon Oct 24, 2016 12:15 am

There's an easy way to prevent that, WoS. Just examine an item or press ESC before Alt + Tab, that way no command will be queued when you Tab back into the game window.

User avatar
Dawnbreak
Posts: 122
Joined: Sat May 21, 2016 2:27 am
Location: Canada

Re: A "Lock" command

Postby Dawnbreak » Mon Oct 24, 2016 4:35 am

Or we could all just do that.

Thank you Ataraxia for your cheat codes.
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

WingsOfStardust
Posts: 27
Joined: Sun May 22, 2016 5:19 pm

Re: A "Lock" command

Postby WingsOfStardust » Mon Oct 24, 2016 10:19 am

That doesn't solve accidental miss-clicks and I, like many others play in windowed mode.
Which means I would like to be able to see what's happening in the conversation window while I am looking at another thing out of the game.

I know there are plenty of other people who would love this implemented, if it's not too much a bother.

Silver Snow
Posts: 310
Joined: Mon Jan 18, 2016 5:28 am

Re: A "Lock" command

Postby Silver Snow » Mon Oct 24, 2016 1:18 pm

I like the idea myself. I've wished for it many a time.

User avatar
Danuvis
Posts: 230
Joined: Tue Jan 26, 2016 4:58 pm

Re: A "Lock" command

Postby Danuvis » Mon Oct 24, 2016 1:58 pm

I certainly wouldn't mind this, as I am prone to a lot of alt-tabbing!

User avatar
Poisonous
Posts: 550
Joined: Mon Dec 07, 2015 7:18 am

Re: A "Lock" command

Postby Poisonous » Tue Nov 08, 2016 3:07 pm

Would appreciate this too.
Image
Mother Kelda Adler, priestess of The Crying God, wife, sister, mother. [Retired: old posts here and here]
Manishie, wanderer and songbird. Not a fan of sausage. Typically in Songhall, Sayildi's, or wandering...
Image

User avatar
Ponyrealms
Official Greeter (with Jingly Bells)
Posts: 67
Joined: Tue Dec 01, 2015 9:01 am

Re: A "Lock" command

Postby Ponyrealms » Wed Nov 09, 2016 1:54 am

While the code monkeys are at it can they paste NWN into Vulkan and maybe add some borderless windowed functionality?


Who is online

Users browsing this forum: No registered users and 14 guests