Poisonous wrote:Perhaps it's part of the reason we haven't had any evil classes.
I'd say that's more because knowledge of Evil-aligned characters actions often gets metagamed and the server doesn't cater to them on the whole unless it's the Machiavellian kind of evil. Unfortunately, Forgotten Realms particularly breeds the mindset of Good vs. Evil in a straightforward, old-school, black-and-white way. The expectation is that the Good Guys beat the Bad Guys and everyone hugs it out at the end.
Not knowing their classes isn't going to change that, though it says much if simply seeing a class OOCly can change the way people react ICly, or that people feel it likely enough for that to happen to be dissuaded from rolling an Evil PC.
As I said earlier, I don't particularly find it difficult not to metagame that information, but I'm in favour of this change because it does eliminate the possibility of those who can't put such knowledge to one side. Levels, too.
In the absence of such a feature, it might just be worth bearing in mind for those - at least - who read this thread what is IC information and what is OOC information and whether or not you're actually roleplaying Sherlock Holmes.