I have made myself a tinkerer aka. trapmaker and I've noticed a few disturbing things.
These have led me to believe the trap crafting system isn't finished or simply overlooked.
- First clue of this is that when trying to create traps, in only lists vanilla ones and it's the vanilla system.
- None of TER specific traps are listed in the realm of possibility
- The DCs for the traps are quite high (since they use the vanilla system) DC 20 for a minor fire trap is quite silly without available gear to up your skills.
So I would love it the staff could take a look at this significant piece of the module and give us trappers some love.
Edit: I think the same goes for Poisons.
-=Crafting Traps=- (and poisons)
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