Respectfully, I disagree with the inclusion of paladin. Playing a level 7 paladin/1 Sword Leader myself, I can say that paladin has a /lot/ of advantages over a fighter of equivalent level. Immunities, better saves, the ability to cleanse disease (which also forms a counter to poison), smite evil, and more critically, spellcasting and self-healing.Kerstman wrote:I would like to add something to Improved Critical. The key trait of the fighters is their amount of feats they get to amass when compared to other classes. The suggestion about improved critical is that only a few melee oriented classes get access to it. Personally I would say it fits the classes with 1/level AB progression and that means only the barbarian and the ranger, maybe Paladin. Perhaps a PrC or two also can make a valid claim.
The level cap line is drawn at 8. To not include those classes to a feat they'd normally take at 9 feels harsh, especially since they have an extremely valid claim to it in regard to martial prowess and experience. When compared to a ranger or a barbarian a fighter will still have very different abilities / specializations if those others also get the improved critical feat. They get free access to more armor and shields. Weapon specialization and 4 extra feats. That is twice as much. True, the others have their benefits too but granting IC will not throw the balance off.
A level 8 paladin with 14 wis has 2 level 2 slots, and 4 level 1 slots. If he uses his level 2 slots to buff charisma, he could easily have a lay on hands (which is an uninterruptable melee-range heal) that restores 56-64 hp. In addition, said paladin could bring 4 cure light wounds, which heal 13 hp each, for a total of another 52.
108 points of free healing is incredibly useful both for reducing healing costs, saving allies, saving yourself, etc. The benefits of bull's strength are roughly equivalent to weapon focus and specialization for a 1 handed weapon while the buff is up.
Paladin already have a lot of powerful options for e8 feats (great smiting, divine shield/might chains) and I don't think they need more.
I could see it being reasonable on a ranger and a barbarian, though I haven't seen a high level barbarian so it is difficult for me to judge.